Heroes of Might Magic IV Prima Official eGuide, Prima, Bradygames IGN and other guide, Poradniki ENG

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Steve Honeywell
Greg Kramer
primagames.com
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 PRIMA

S OFFICIAL STRATEGY GUIDE
The Prima Games logo is a registered trademark of Random House, Inc., registered
in the United States and other countries. Primagames.com is a registered trademark
of Random House, Inc., registered in the United States.
Steve Honeywell
Greg Kramer
© 2002 by Prima Games. All rights reserved. No part of this book may be reproduced or
transmitted in any form or by any means, electronic or mechanical, including photocopying,
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Prima Games. Prima Games is a division of Random House, Inc.
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Important:
Prima Games has made every effort to determine that the information contained in this
book is accurate. However, the publisher makes no warranty, either expressed or implied,
as to the accuracy, effectiveness, or completeness of the material in this book; nor does
the publisher assume liability for damages, either incidental or consequential, that may
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Questions should be directed to the support numbers provided by the game and device
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require repeated attempts before the desired result is achieved.
ISBN: 0-7615-3798-8
Library of Congress Catalog Card Number: 2002102495
Contents
Chapter 1: Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Chapter 2: Heroes and Armies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Chapter 3: Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Chapter 4: Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Chapter 5: Building Your Towns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Chapter 6: Exploring the Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Chapter 7: Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
Chapter 8: The Small Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .86
Chapter 9: The Medium Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Chapter 10: The Large Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Chapter 11: The Extra Large Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . .158
Chapter 12: Campaigns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162
Life Campaign: The True Blade . . . . . . . . . . . . . . . . . . . . . . .162
Might Campaign: The Glory of Days Past . . . . . . . . . . . . . . .174
Order Campaign: The Price of Peace . . . . . . . . . . . . . . . . . .185
Nature Campaign: Elwin and Shaera . . . . . . . . . . . . . . . . . . .207
Death Campaign: Half-Dead . . . . . . . . . . . . . . . . . . . . . . . . . .219
Chaos Campaign: A Pirate’s Daughter . . . . . . . . . . . . . . . . . .229
Chapter 13: Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .242
Introduction
The Six Armies
The world of Axeoth is home to six specialized armies representing diverse
philosophies of life and death. Most of these philosophies have allies in Axeoth,
and each has its own strengths and weaknesses.
The Academy of Order
The proponents of Order, called the Academy, seek knowledge, structure, and rules for
governing. The Academy of Order sees life and death as a part of the natural order of
the world, and is thus allied with the factions of Life and Death. Chaos is in
opposition to order, and the forces of nature are too unpredictable for
Order’s comfort.
The Academy of Order’s primary heroes are the Lord and the Mage.
The philosophy of clean existence is reflected in the Order army, which
relies on mechanical constructs that have none of the
problems of living beings and follow orders well.
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PRIMA

S OFFICIAL STRATEGY GUIDE
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The Asylum of Chaos
Those in the Asylum of Chaos believe in power and dominion, whatever the cost. The whims of
the powerful are more important than the needs of the weak, and Fireballs punctuate those
powerful whims if they aren’t immediately met. The Asylum of Chaos sees a kindred spirit in
the untamed forces of nature as well as in the destruction inherent in death, and is allied with
Nature and Death. Order opposes chaos, and the beneficial elements of life work against the
destructive base of Chaos.
The primary heroes of the Asylum of Chaos are the Thief and the Sorcerer. The Chaos
army is a strange collection of creatures that complement each other well.
The Haven of Life
Made up of humans, the Haven of Life prizes justice and fair play and stresses these qualities
to its citizenry. The Haven of Life focuses on equality, health, and justice. Its desire to benefit
all within its borders ties Life to Order, which seeks to maximize benefit through laws, as well
as with Nature, which holds the quality of giving bountiful life. Death is opposed to the Haven.
Chaos, which seeks power at any cost, does not fit with the Haven’s highly prized idea of
equality and maximum benefit for all.
The Haven of Life’s primary heroes are the Knight and the Priest. The Life army is made up
of humans (even the Ballistae are manned by humans) and excels in defense, because keeping
the forces alive is the primary duty.
The Necropolis of Death
The goal of those in the Necropolis of Death is immortality,
because immortality allows endless striving for power and
domination—the two things most desired by the Necropolis.
Only the undead are truly immortal, because all living
things die. The desire for power and destruction ties the
Necropolis of Death to the Asylum of Chaos. Order, concerned
with rules and regulations, is also tied to the Necropolis of Death,
because death has rules. The Haven of Life opposes the
Necropolis of Death, and the Preserve of Nature opposes wanton
destruction.
The Necropolis of Death’s primary heroes are the Death
Knight and the Necromancer. The Death army consists of Undead
creatures. Those who are not Undead are demonic, existing only
to consume.
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