Halo 3 GUIDE-GUiDANCE, Prima, Bradygames IGN and other guide, Poradniki ENG

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The editors of the 1UP network bring you the
SuperGuide
,
an ongoing analysis
of the game's mechanics
,
from the single player campaign to the weapons to the Skull
and Terminal locations
.
In addition to the single player campaign
,
the SuperGuide
includes an edifying look at the Multiplayer campaign
,
complete with strategies for each
map and advanced tactics
.
You
,
too
,
can help finish the fight by creating an account
and writing your own strategies and tips
.
Walk It Off
Objective: Get to the river for evac
Getting up from the crash site
,
you must follow your team to Sgt
.
Johnson
.
You won't
have an objective arrow now
,
but your team will
always
know where to go
.
The Arbiter
will always have a blue arrow above his head -- even if he is behind a wall -- allowing
you to find your bearings easily
.
For later missions
,
an arrow may appear if you lose
your bearings too long
,
or if you forget your current objective
.
Like a beacon, he knows the way.
Follow your team until you come to an opening with a waterfall
.
Once you reach the
entrance into the clearing
,
a Covenant Phantom appears and drops the first enemies
you encounter
.
Follow the path up to your right
,
and engage the troops in the cement
bunkers to your right
.
Eliminate all hostiles.
After you have finished off the first wave
,
a second wave appears
,
dropping from a
Phantom that appears at the little waterfall in front of you
.
Kill this wave and cross to the
other side of the river via the rocks along the waterfall
,
and kill the third wave of troops
.
Kill the second and third waves, Grunts then Brutes.
After dispatching all the troops in the immediate area
,
follow your team through the cave
tunnel marked with a red flare
.
Follow the red lights.
Emerging from the cave
,
you'll come across a horde of sleeping Grunts
.
As instructed
by your squad
,
take out as many as you can with a melee attack
.
(You'll kill about five
Grunts before they wake up
,
thirsty for revenge
.
)
Assassinated!
Then
,
prepare yourself for heavy resistance -- Jackals
,
Grunts
,
and Brute Commanders
.
We recommend a pair of Brute Spikers
,
as they do considerable damage to even
shielded enemies when used in tandem
.
Dual Spiker = death to all before you.
You and your squad will keep moving towards the Sgt
.
,
entering a small ravine
.
As you
enter the ravine you will see a Brute holding a marine by his throat above you
.
If you
are quick enough
,
you can kill the Brute and rescue the marine
,
bolstering your own
forces
.
If you're fast enough you can save him.
With your new teammate in haul
,
make your way up and around onto the upper area
where the brute was
,
then enter the large cave marked by a red flare
.
A vision of
Cortana flashes on screen
.
Follow the chain of red flares until you make it to the end of
tunnel
.
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