Half-Life 2 Episode 1 Prima Official eGuide, Prima, Bradygames IGN and other guide, Poradniki ENG

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 PRIMA
OFFICIAL GAME GUIDE
DAVID SJ HODGSON
Prima Games
A Division of Random House, Inc
3000 Lava Ridge Court
Rosevill, CA 95661
1-800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc., regis-
tered in the United States and other countries. Primagames.com is a registered
trademark of Random House, Inc., registered in the United States.
CONTENTS
INTRODUCTION
© 2006 by Prima Games. All rights reserved. No part of this book may be reproduced or
transmitted in any form or by any means, electronic or mechanical, including photocop-
ying, recording, or by any information storage or retrieval system without written permis-
sion from Prima Games. Prima Games is a division of Random House, Inc.
2
GETTING STARTED
4
WEAPONS DETAIL
14
Product Manager:
Mario De Govia
Editorial Supervisor:
Christy Seifert
HALF-LIFERS: THE CHARACTERS
22
THE BESTIARY
26
Author Special Thanks:
To my beautiful wife Melanie; Mum, Dad, Ian, and Rowena; Bryn,
Rachel, and Samuel; the Super Stratton Bros (RIP); Laibach and Ladytron; L Double; and
T for Titus, who blew into bits.
WALKTHROUGHS
HALF-LIFE 2: CONDENSED
Valve Special Thanks:
The author and Prima would like to extend their heartfelt and
sincere thanks to all at Valve Software for their help, patience, and support in making this
guide possible.
36
THE LOST COAST
67
HALF-LIFE 2: EPISODE 1
CHAPTER 1: UNDUE ALARM
© 2006 Valve Corporation. All rights reserved. Valve, the Valve logo, Half-Life, the Half-
Life logo, Source, the Source logo, and Valve Source are trademarks and/or registered
trademarks of Valve Corporation.
72
CHAPTER 2: DIRECT INTERVENTION
84
All products and characters mentioned in this book are trademarks of their respective
companies.
CHAPTER 3: LOWLIFE
93
CHAPTER 4: URBAN FLIGHT
108
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and
“RP” are trademarks owned by the Entertainment Software Association, and may only be
used with their permission and authority. For information regarding whether a product
has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings
icons, please contact the ESA at esrblicenseinfo.com.
CHAPTER 5: EXIT 17
130
HALF-LIFE 2: DEATHMATCH
138
Important:
Prima Games has made every effort to determine that the information contained in
this book is accurate. However, the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness of the material in this book;
nor does the publisher assume liability for damages, either incidental or consequential,
that may result from using the information in this book. The publisher cannot provide any
additional information or support regarding gameplay, hints and strategies, or problems
with hardware or software. Such questions should be directed to the support numbers
provided by the game and/or device manufacturers as set forth in their documentation.
Some game tricks require precise timing and may require repeated attempts before the
desired result is achieved.
TRAINING: GENERAL TACTICS
140
TRAINING: ADVANCED TACTICS
143
WEAPONS DETAIL
144
DEATHMATCH LEVELS
148
ISBN: 0-7615-5197-2
Library of Congress Catalog Card Number: 2005905340
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
2
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PRIMA
OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful
copying or downloading expressly prohibited.
WAKE UP AND WATCH THE ASHES
This guide contains material released after the
launch of Half-Life® 2. Following is an overview of
what each chapter contains.
HALF-LIFERS: THE CHARACTERS
This section details the characters central to the
survival of humanity, and those who seek to thwart
it. This section contains brief biographies and
updated information.
THE LOST COAST: WALKTHROUGH
Here we provide complete adventuring tactics for
surviving a hike along a remote promontory.
MASTER-SCIENTIST IN TRAINING:
GETTING STARTED
This section contains a complete and unabridged
training manual for adventuring in hazardous
environments, such as the Citadel and City 17.
EPISODE ONE: WALKTHROUGH
The main bulk of this guide gives an exhaustively
detailed account of how to complete the aftermath
of the previous adventure.
THE BESTIARY
This section covers the vicious critters, parasitic
entities, and Combine forces you’ll encounter dur-
ing your Episode One confrontations, along with
takedown tactics.
WEAPONS DETAIL
Here we provide refined combat data of every type
of offensive ordnance available to you, and how to
employ them effectively.
HALF-LIFE 2: DEATHMATCH
Find thorough tactics for improving your online
combat in the Half-Life 2: Deathmatch zone.
HALF-LIFE 2: CONDENSED WALKTHROUGH
Find tactics for survival in Half-Life 2 presented in
a slightly truncated form.
Protected by copyright. Unauthorized or unlawful
copying or downloading expressly prohibited.
WWW.PRIMAGAMES.COM
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3
GETTING STARTED
HOW TO USE THIS BOOK
Hard Drive Space:
3GB available HD space
Mouse and Keyboard
The following sections reveal the necessary elements you need
to survive, thrive, and resist the Combine’s assorted forces as you
escape their clutches and fl ee the City. Before you squeeze into your
HEV Suit, thoroughly digest the strategies presented here.
RECOMMENDED SYSTEM REQUIREMENTS
Supported OS:
Windows® XP/2000
Processor:
2.4 GHz or faster Intel Pentium or AMD processor
RAM:
512 MB
Video Card:
DirectX 9 graphics card
Mouse and Keyboard
The bulk of this guide is a walkthrough of the Episode One adventure,
also known as Aftermath. There is also a condensed walkthrough of
the original Half-Life 2 adventure, the additional sortie known as The
Lost Coast, and complete Half-Life® 2: Deathmatch tactics. Each
chapter has labeled maps and various additional information boxes to
further aid your progress:
THE MAIN MENU
Use the mouse or the arrow keys to navigate the menu selections.
During a game, press
q
to access this main menu screen.
Tips, Notes, and Cautions:
These detail a preferred tactic (Tip), an
interesting aside (Note), or a dangerous problem (Caution) nearby.
Entity Encounter:
A quick rundown of an enemy the fi rst time you
encounter it during Episode One, along with takedown tactics as
applicable.
Additional Investigations:
These detail key information and some
game script, along with any backstory elements.
G-Man About Town:
Your sponsor intends to keep a closer eye on you
than you may realize. His spying spots are revealed, assuming he’s
still watching over you.
Lambda Location:
Every time a member of the resistance scrawls a
lambda logo on a wall, we show you where the hidden goods are.
Inventory Adaptation:
Whenever a new weapon or offensive
capability becomes available, these provide a brief description of the
item’s effectiveness and usage.
MAIN MENU CHOICES
New Game:
When selected, you can begin a new game from the start
or from the beginning of each game Chapter you have previously
completed.
Diffi culty:
There are three levels: Easy, Medium, and Hard. Diffi culty
levels are detailed following this list.
Load Game:
Select and start a previously saved game.
Save Game:
Select New Saved Game in the list to create a new fi le, or
select a previously saved game to overwrite a fi le.
Resume Game:
Return to the current game.
Options:
Set the audio and video settings, and customize the
keyboard and mouse controls.
Quit:
Exit Half-Life 2. Remember to save fi rst!
DIFFICULTY DEFINED
Quick descriptions of the settings are listed here, followed by detailed
comparisons of how these differences affect gameplay.
GETTING STARTED
Easy:
Enemies are weak and easy to defeat.
Normal:
Enemies are stronger and have basic combat skills, making
them more diffi cult to defeat.
Hard:
Enemies have advanced combat skills, making them deadly
opponents.
GAME INSTALLATION
Insert the Half-Life 2 CD into your CD-ROM drive. If the CD-ROM
drive’s Auto-Play feature is enabled, select “Install Half-Life 2” from
the menu and follow the instructions. If Auto-Play isn’t enabled,
double-click on the My Computer icon on your desktop, and then
double-click on your CD-ROM drive icon to begin installation. Follow
the installation instructions.
Easy Comparison to Normal:

More ammunition is available, your weapons are more powerful,
and enemies are weaker.

You receive 20 percent more ammunition when picking up
ammo items.

You take one-half of the damage values listed in the Bestiary
section of this guide, except when damaged by fi re, falling,
drowning, physics, poison, or Snipers.

You infl ict 150 percent of the damage values listed in the Weapons
Detail section of this guide.

You receive automatic aiming assistance (auto-aim).
If Half-Life 2 doesn’t begin to install immediately, right-click on the
CD-ROM drive icon, choose Explore from the pull-down menu, and
then double-click on autorun.exe to launch.
If you download this game from Steam®, follow all the prompts and
instructions from there.
SYSTEM REQUIREMENTS
MINIMUM SYSTEM REQUIREMENTS
Supported OS:
Windows® XP/ME/2000/98
Processor:
1.2 GHz Intel Pentium or AMD processor
RAM:
256 MB
Video Card:
3D accelerator card (Direct 3D)
Sound Card:
Windows-compatible sound device
DirectX Version:
DirectX 7 graphics card
Hard Comparison to Normal:

Less ammunition available, your weapons are slightly less
powerful, and enemies are much more dangerous.

You receive 40 percent less ammunition when picking up
ammo items.
4
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PRIMA
OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful
copying or downloading expressly prohibited.
MASTER SCIENTIST IN TRAINING:
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